How to Slow Down Audio (in Logic Pro X) – Professional Composers

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2 Ways to Fade Out Your Song In Logic Pro Using VoiceOver – Logic-Band – Fade with the Fade Tool

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The drummer plays at the same level as in the previous sections, but he plays more here. You need to bring down his energy level.

When you click the toms, the hi-hat is automatically muted. Aside from the kick and snare, the drummer can focus on the toms, the hi-hat, or the cymbals ride and crash. Kyle is now playing sixteenth notes on the toms, which create a mysterious vibe simi- lar to tribal percussions.

You will make him switch from the toms to the ride cymbal in the second half of the bridge to brighten things up. While the second Bridge region is still selected, you can adjust the cycle area. The toms are muted, and the drummer now plays the ride cymbal. However, the groove still seems to be missing something. You can hear rim clicks. He plays a crescendo, thereby building up energy to lead into the next chorus. Kyle plays slightly ahead of the beat during the bridge.

You will be editing the feel of both Bridge regions simultaneously. At the top of the Drummer Editor, the ruler, Play button, and playhead are hidden because multiple regions are selected. You can now adjust the settings of all the selected regions at once.

Settle on a Feel knob position more toward Pull to realize a reasonably relaxed groove. Kyle now starts the bridge with a busy pattern on the toms, and then moves on to a bell sound on the ride. He uses restraint, hitting softly and behind the beat, with a slight crescendo toward the end.

The quiet and laid-back yet complex drum groove brings a welcome pause to an otherwise high-energy drum performance, and builds up tension leading into the last two sections. That Chorus region was created when you populated the track with Drummer regions earlier in this lesson. The drummer now plays the crash, and this last chorus is more consistent with the previous two choruses.

The drummer plays a loud beat, heavy on the crash, which could work for an outro. You will, however, make him play double-time twice as fast to end the song in a big way. Playing double-time at that fast tempo makes the sixteenth notes on the kick drum sound ridiculously fast. The performance now sounds more realistic while retaining the driving effect of its double-time groove.

The drum fill at the end of the outro is now longer. However, raising the number of fills has the undesirable effect of adding a new fill in the middle of the outro. To remove that fill, you will cut the Outro region in two. You now have two two-bar Outro regions. The outro has the required power to drive the last four measures; however, it seems like the drummer stops abruptly before he can finish his fill.

Usually drummers end a song by playing the last note on the first beat of a new bar, but here a crash cymbal is missing on the downbeat at bar You will resize the last Outro region in the work- space to accommodate that last drum hit. A moment after you release the mouse button, the Drummer region updates, and you can see a kick and a crash on the downbeat at bar The drummer finishes his fill, punctuating it with the last hit at bar You are now done editing the drum performance and can focus on the sound of the drums.

Customizing the Drum Kit When recording a live drummer in a studio, the engineer often positions microphones on each drum. This allows control over the sound of each drum, so he can individually equalize or compress the sound of each kit piece. The producer may also want the drum- mer to try different kicks or snares, or to experiment with hitting the cymbals softer before he begins recording.

In Logic, when using Drummer, the sounds of each drum are already recorded. However, you can still use several tools to customize the drum kit and adjust the sound of each drum.

You will study Smart Controls in more detail in Lesson 5. In this exercise, you will use Smart Controls to quickly adjust the levels and tones of dif- ferent drums.

The Smart Controls pane opens at the bottom of the main window, replacing the Drummer Editor. It is divided into three sections: Mix, Compression, and Effects. In the Mix section, six knobs allow you to balance the levels of the drum.

To the right of each knob, a button lets you mute the corresponding drum or group of drums. On the left channel strip in the inspector, the Compressor plug-in is dimmed, indicat- ing that it is turned off.

As you drag up the knob, you will start hearing the subtle reverberation of a drum booth. In the inspector, you can see the Bus 1 Send knob move along with the Tone knob. It allows you to customize the drum kit by choosing from a collection of drums and cymbals and tuning and dampening them. You can also drag Drummer regions to another software instrument track, and they are automatically converted to MIDI regions.

You can hear the snare sample. The snare stays lit while the rest of the drum kit is in shadow. To the left, a Snares panel contains your choice of three snare drums, and to the right, an Edit panel includes three setting knobs. The left panel shows only a limited selection of snares. To gain access to the entire collection of drum samples included with Logic Pro X, you need to choose a Producer Kit in the Library.

To the left of the inspector, the Library opens, listing patches for the selected track. The current patch, East Bay, is selected. The Drum Kit Designer window is reset. Clicking the disclosure triangle displays the individual tracks and their channel strips. You will use Track Stacks in Lesson 5.

This time the left pane displays a choice of 15 snare drums use your mouse to scroll down the list. The current snare, Black Brass, is selected. Continue previewing different snares and try listening to a verse or a chorus to hear your customized drum kit in action.

The info pop-up window updates to show you information on the selected kick drum. Listen to the kick drum. This kick is the right choice for your song, but it has a long resonance. Typically, the faster the tempo of the song, the less resonance you want on the kick; otherwise low frequencies build up and could become a problem during the mix. You may have seen drummers stuff an old blanket in their kick drum to dampen them. In Drum Kit Designer, you only have to raise the dampening level. You will now tune the toms, which are mainly used in the bridge section.

You can hear only the low and mid toms. The Edit panel opens with four tabs: All for adjusting settings of all three toms in the kit together ; and Low, Mid, and High for adjusting settings of each individual tom. You can hear the mid tom being pitched up as Kyle continues repeating the first half of the bridge. If you want, feel free to continue exploring Drum Kit Designer and adjusting the sound of the hi-hat, ride, and crash cymbals. You have exchanged the snare for another one that sounds a little clearer, dampened the kick drum to tame its resonance, and tuned the mid tom to pitch it a bit higher.

You have now fully customized both the drum performance and the drum kit. To select all regions on a track, make sure Cycle mode is off, and click the track header. If Cycle mode is on, only the regions within the cycle area are selected. At the bottom of the main window, the Piano Roll opens, showing the contents of the selected regions, ready to be edited. Individual drum hit are represented by note beams on a grid, making it easy to select, move, or delete any of them.

You also customized the drum kit to get your desired sound. Lesson Review 1. How do you choose a drummer? How do you choose a new drummer while keeping the current drum kit?

Where do you edit Drummer regions? How do you mute or unmute drum parts? How do you make the drummer play softer or louder, simpler or more complex? How do you access the Feel knob to make the drummer play behind or ahead of the beat?

How do you open Smart Controls? How do you open Drum Kit Designer? When customizing a drum kit, how can you access all the available drum kit pieces?

How do you dampen or tune an individual drum? Answers 1. Click the drummer in the character card, or from the Genre pop-up menu, choose a genre, and then click the desired drummer. Option-click the desired drummer. In the Drummer Editor at the bottom of the main window 4.

Click the drum parts in the drum kit that is displayed in the Drummer Editor. Move the puck on the XY pad. Click the Details button at the bottom right of the Drummer Editor. Click the Smart Controls button in the control bar, or press B. Click the drum kit at the bottom of the character card. Select the appropriate Producer Kit in the Library.

In Drum Kit Designer, click a drum and adjust the settings in the Edit panel. See adjusting volume, 45 tool, live automation, checking when select all, 52 recording recording, 70 starting playback at offline automation. See drum kit, adjusting drum levels with sample rate and customizing Smart Controls, bit depth, 60 hidden functions in crash. See crash cymbals setting up, 59—63 shortcut menu, 86 ride.

See also drum loops editing Drummer nondestructive editing building up rhythm regions, — adding fade-out, — section, 22—26 editing intro drums adding fades to remove continuously repeating performance, clicks, — section, 17—21 — aligning audio material, creating simple project, 15 genres of drummers in, — positioning playhead to — arrangements.

You can also convert sliced loops into a Drum Machine Designer kit, where individual slices are loaded onto pads to provide maximum control of playback and plug-in effects. You can also record audio directly into Quick Sampler. Click one of these options above the waveform display:. Click the Flex button to turn on Flex mode. When Flex mode is on, your sample plays at the original length and speed of the source file—even if you play above or below the root note of the sample.

Use Flex mode and Follow Tempo with a melodic phrase or drum loop to transpose the pitch in real time while matching the current project tempo. After enabling Flex mode and Follow Tempo, individual slices stretch or contract depending on the original tempo of the loop and the current project tempo. Sampler stretches slices so that there are no gaps between slices. This is especially useful when you want to take a fast loop and play it at a much slower tempo. You can use the Quick Sampler waveform display to set sample start and end points, set loop points, set fade in and fade out points, and more.

Logic Pro automatically creates a new software instrument track with Drum Machine Designer inserted. Each sample slice is mapped to a pad in the Drum Machine Designer. Each pad corresponds to a particular MIDI note. A new MIDI region is also created and placed at the beginning of the project in the tracks area.

The region contains MIDI notes of each slice placed sequentially in ascending order, so when you play the project back, it plays the sample back as it sounded in Quick Sampler. But you can quantize the notes, add or remove notes, and make any other edits as you would to any MIDI region in the Piano Roll Editor. You can also quickly create a Drum Machine Designer track, as well as other sample-based software instrument tracks, by dragging audio files to the track header in the main window.

Also note the actual project end will be a measure after what you choose in the timeline area. So if you select Measure 96, the project will actually end at measure I believe this is to add some safety leeway for things not getting cut off or for fade outs to end more naturally.

Given that this is a fade out, it makes sense that this change to the volume will happen gradually over time, so one automation point is what will be using here. Once you have the parameter set to volume, Next you will want to verify that the playhead is where you would like the fade out to begin.

You can drop a single automation point at the playhead position for volume pan and sends using the key command Command Control 3.


Logic pro x fade out loop free download

You can hear rim clicks. Start a discussion in Apple Support Communities. The lessons are organized into four sections. The region is divided into two two-measure regions. All the instructions and descriptions in this book assume that you installed Logic Pro X on a Mac without any legacy Logic media, and that you downloaded all the additional media except for the Legacy and Compatibility content. Click dowhload to sign up.


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